Chat on IRC |
Directx and C - Dynamic Cursors
Posted by trill [send private reply] at July 02, 2002, 12:42:17 AM
Does anyone have an idea about how to dynamically change the cursor in a win32 and directx windowed application? I want the cursor to change to a hand when moved over certain areas of the game. I tried
"wincl.hCursor = LoadCursor(hThisInstance,MAKEINTRESOURCE(IDC_CURSOR_HAND)); " and updated the window, but it did not work. Note: I know I can use bitmaps for this, but it's not that smooth in a windowed app. (Atleast the way I do it.) Thanks.
Posted by metamorphic [send private reply] at July 02, 2002, 06:40:49 AM
off topic: I thought it was always best to use c++ with direct X?
Posted by trill [send private reply] at July 02, 2002, 06:52:16 AM
I would say it's a matter of personal choice. For larger projects though,it is definitely wiser to use C++ . I'm working on a small game currently, so there is no real need for the overhead of classes.
Posted by CodeRed [send private reply] at July 02, 2002, 11:19:34 AM
I have used different cursors, but never changed them dynamically in the program
Posted by CViper [send private reply] at July 02, 2002, 12:47:34 PM
Use SetCursor( hCursor );
Posted by trill [send private reply] at July 02, 2002, 04:18:54 PM
CViper:
Thanks alot. It worked like a charm. For anyone else interseted, here's the code: HCURSOR hHand; In winmain, load your normal cursor. Then, hHand = LoadCursor(hThisInstance,MAKEINTRESOURCE(IDC_CURSOR_HAND)); In my mousemove routine,I just called SetCursor(hHand); It will automatically switch back to your default cursor after you leave the mousemove routine.
Register as a new user | ||||||||