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Begginer

Posted by Wspeedman [send private reply] at February 05, 2002, 05:26:39 PM

Me and some of my friends just got in to designing games and i have no clue how to program and i wordered if you could give me some links are tips

Posted by gian [send private reply] at February 05, 2002, 05:39:37 PM

http://www.gamedev.net/

Posted by CodeRed [send private reply] at February 05, 2002, 08:20:22 PM

The problem is that people want to make games, not program. What happened to people wanting to learn to program for the sake of programming?

Posted by RedX [send private reply] at February 06, 2002, 08:25:40 AM

They all ended up here answering questions of people who want to make games without programming.

RedX

Posted by CodeRed [send private reply] at February 06, 2002, 08:48:34 AM

amen to that

Posted by vladimir_l [send private reply] at February 06, 2002, 11:29:33 AM

Programs are better and a lot more fun to make !

Posted by RedX [send private reply] at February 07, 2002, 01:05:38 PM

"I want to build a cruise ship but I don't know how to use a hamer. Can someone tell me how to use it?"

This sounds stupid, right? Yet it's exactly the same so many people ask when they want to create their first game.
Followed by a few respondses telling them to learn the basics first before starting something as big and complex like a computer game.

RedX

Posted by vladimir_l [send private reply] at February 07, 2002, 01:14:09 PM

Games are very compplex , firstly the AI can get highly mathmatical. Sexondly you need to get used to coordinates and storing such stuff in your head on on papaer , then there's all the linking betwween the object movements ( again involving coordinates). My suggestion to you would be IBasic it has DirectX and more , it is easy. You would find it itresting + it comes with documentation. You can download a shareware version or buy it for just $20. If you use the shareware version , you cannot build EXE.

You could aletnitevely use Rapid-Q , it is a very good compiler , very easy to use and very fast. GUI programs are supported. The nifty bit is it ONLY compiles to byte-code , which means it has to include a 200kb addon in every one of your programs. That is Freeware. I am sure you can find all these on www.programmersheaven.com or on www.google.com

-Vlad

Posted by metamorphic [send private reply] at February 16, 2002, 07:00:08 PM

or you could learn to PROGRAM rather than use a pretty interface for something.

>>The problem is that people want to make games, not program. What happened to people wanting to learn to program for the sake of programming?

>>They all ended up here answering questions of people who want to make games without programming.

hah! sounds right

Posted by vladimir_l [send private reply] at February 16, 2002, 07:21:25 PM

Game Design - for some games is not only programming , but a good script. Games must be fun , and even the simplest game can be better than a super-3d-sound game. A good example is checkers, if people invented something as original as that and then tried to computerise it :). All the games made by these people end up being boring an lame... And they dont program them anyway they use some visual builder...

all the crappy compilers I mentioned are crapp. People should reliase , any language , learn the basics ! Basic things such as do loops , subprograms and step up... I learned them in Fortran and found it much easier to learn any other language... So people spend too much time picking the right language.

-Vlad

Posted by CodeRed [send private reply] at February 19, 2002, 06:08:54 PM

Final Fantasy X is a masterpiece, it should be in the Gugenheim (thats a museum right?) It's much more impressive than any famouse artwork

Posted by taubz [send private reply] at February 19, 2002, 08:24:15 PM

It's a very unique looking art museum in New York City, yes....

Posted by Setherd123 [send private reply] at February 20, 2002, 11:20:10 AM

Pikmin is a fun game!!!

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