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Anyone know a good OGL tutorial?
Posted by CodeRed [send private reply] at May 24, 2002, 11:13:54 PM I've pretty much done all I can with the NeHe stuff, I need more general stuff. Don't get me wrong the NeHe tutorials are great, but all they do is teach you how to do one specific thing, I want a more general tutorial on the entire OGL API.
Posted by metamorphic [send private reply] at May 25, 2002, 06:32:23 AM For a more general OGL approch I would really suggest getting a book. Oh yeah, while were on OGL; unknown, i want to thank you from making me learn DX instead of OGL before it was too late :)
Posted by taubz [send private reply] at May 25, 2002, 10:42:40 AM There's a book called the Red Book or the Blue Book or something which goes through every OGL API (as far as I know). I know it was available online at one point, but I couldn't tell you if it still is or where.
Posted by CodeRed [send private reply] at May 25, 2002, 11:43:02 AM Who made you learn DX instead of OGL? That was a pretty dumb thing to do.
1) DX is microsoft specific, OGL is not associated with any OS
2) OGL is a lot easier to learn and understand
The only good thing about DX that I can think of is that it is slightly more powerful than OGL.
Posted by metamorphic [send private reply] at May 25, 2002, 03:48:04 PM The uni i am going to is doing DX and the first book(and only book so far) i have bought on games programming is on DX, TWGPG.
Posted by metamorphic [send private reply] at May 25, 2002, 03:49:28 PM opps i just read, my first post should be other way round. Thank him for making me learn GL before i started DX
Posted by AngelOD [send private reply] at May 25, 2002, 07:04:19 PM I have, without success, tried to locate a good book on programming OGL, so I have a book on Game Programming that tutors using DX (though it's quite general stuff, so the techniques should apply to OGL as well, only the code differs). :)
Posted by unknown_lamer [send private reply] at May 27, 2002, 12:50:12 PM I got a bit scared there for a minute...I never told anyone to use DirectX :). OpenGL has a large list of tutuorials. There is one _really_ long tutorial there ... /me goes to find it ... http://nehe.gamedev.net/ (already mentioned in this thread...so I guess it doesn't help at all). You might also want to look at some OpenGL programs (e.g. bzflag @ bzflag.org) for a bit of good OpenGL (bzflag is one of the original OpenGL programs and has been in development since around 1990!). http://www.mesa3d.org/ should also have some nice OpenGL stuff. As always, get the Blue Book (tutorial) and the Red Book (OpenGL reference manual). The Red Book is available as man pages for any system that can read man pages too (xlibmesa-dev installs them IIRC on Debian) for free.
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