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selling tetris?

Posted by AnyoneEB [send private reply] at July 19, 2002, 02:48:29 PM

I was wondering if it was legal to write and sell a tetris clone, I know there are plenty of free ones, but I can't find a good one so I'm writting my own.

So, can I sell a Tetris game?

Posted by Psion [send private reply] at July 19, 2002, 02:54:56 PM

No

Posted by AnyoneEB [send private reply] at July 19, 2002, 03:09:43 PM

Thank you for your quick response, I'll just write it as freeware then.

Posted by vladimir_l [send private reply] at July 19, 2002, 03:10:11 PM

Wasnt it some sort of Russian that invented it? Russians invent everything thats good ( e.g. Vodka, Tetris ... )

Posted by diegoeskryptic [send private reply] at July 19, 2002, 03:15:25 PM

THE K.G.B....

Posted by Zandalf [send private reply] at July 19, 2002, 05:01:55 PM

Psion - Why not? There have been plenty of tetris-like games written for console systems, were they all written under the same liscense?

vlad - yes, it was a russian, although I would argue with your second point, I think you named two of the three things they do well, the last being music ^_^

Posted by AngelOD [send private reply] at July 19, 2002, 06:28:25 PM

I believe you're allowed to sell Tetris, as long as you don't call it Tetris (or a name that resembles it closely).

Posted by AnyoneEB [send private reply] at July 19, 2002, 06:59:36 PM

I know that there is a tetris licence being thrown around for consoles, currently it's owned by THX (I think...).

OK, can't call it Tetris? I'll call it "SuperBlockLineGame" ;) (search http://download.com/ for tetris and you'll see why)

Posted by buzgub [send private reply] at July 19, 2002, 07:43:26 PM

I think the tetris name is trademarked by the creators of the game; people using the name need to get licenses from that group in order to use it.

Posted by CodeRed [send private reply] at July 19, 2002, 09:51:17 PM

Alexi Pazhitnov, I give him credit in my Tetris clone

Posted by AnyoneEB [send private reply] at July 19, 2002, 10:13:29 PM

CodeRed: Could I have a link to your tetris clone? Or do I have to pay for it. :)
BTW, Tetris is owned by THQ, not THX :).


So if I don't call it tetris I can sell it (These trademarks/copyrights make no sense)?

I just looked it up, there is a trademark on the name Tetris for electronic game programs (or something like that), and 20 other things, unless there is something less protecting the game idea then there's nothing stopping me...

Posted by CodeRed [send private reply] at July 19, 2002, 10:44:29 PM

Here:

http://www.gamedev.net/community/gds/projects/default.asp?projectID=117

Keep in mind that I made this over 3 years ago before I knew much about C++. There is a glitch when run under win98/ME that prevents the blocks from moving down unless a key is pressed. I know it works fine in 95 and XP, haven't tested it in 2K

Posted by gian [send private reply] at July 19, 2002, 11:51:16 PM

I believe the copyright extends to "Names like tetris that are for falling block games".

Posted by Zandalf [send private reply] at July 20, 2002, 12:04:15 AM

so, NotTetris is protected by copyright law? shoot...

What about a name like 73|215? would the copyright officers know 1337?

sorry, I just got done writing something about MT, I'm in 1337 mode...

Posted by CodeRed [send private reply] at July 20, 2002, 09:46:17 AM

It would be 737|215

Posted by taubz [send private reply] at July 20, 2002, 12:14:31 PM

It would be trademark law (the name Tetris) and patent law (games like falling blocks), not copyright law (the source code).

Posted by Zandalf [send private reply] at July 20, 2002, 06:29:45 PM

Code - noo! I just wanted to make it not like tetris... or I just failed... you pick ^_^

Posted by AnyoneEB [send private reply] at July 20, 2002, 06:32:42 PM

If I read it correctly then this patent protects the Tetris concept (Either that or the "up" key on the keyboard, you never know with the incomprehenible wording):

http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&am...

...Actully it's for "Tetris" with 5 squares in each block, not 4, but it also says that it applies for ANY object shape. Odd thing is the date: filed 1999?


I already looked at the trademark, it only protects the name, which I don't care about.



BTW, from the patent "consoles (i.e., Playstation, Dreamcast, Gameboy, Pokemon)" Pokemon is a console?

Posted by CodeRed [send private reply] at July 20, 2002, 08:21:35 PM

You could make Pentrix, with 5 squares per block, or Hextrix

Posted by vladimir_l [send private reply] at July 20, 2002, 08:26:19 PM

Or you could find an encyclopedia of games and nab something from there ( i have one and its ace if you have nothing to do and a C++ compiler )

Posted by AnyoneEB [send private reply] at July 20, 2002, 10:40:52 PM

"You could make Pentrix, with 5 squares per block, or Hextrix"

ummmmm.... did you read my post? It linked to a patent specially about tetris with 5 blocks/falling object instead of 4 (but says it applies to any number of blocks)


"Or you could find an encyclopedia of games and nab something from there ( i have one and its ace if you have nothing to do and a C++ compiler )"

Thanks for the suggestion. I'm going to write Tetris (eventually!) wheater(sp?) I sell it or not, but I'll look into that. Do you know of one I could look it?


Well thanks for the help everyone, but it appears that Psion was right because the concept is protected by a patent... I'll make an annoying register screen just for practice... j/k.

Posted by RedX [send private reply] at July 21, 2002, 11:12:09 AM

You can make a game like Tetris and sell it as long as you don't refere to the name Tetris, don't have graphics or sounds that are too simular and don't refere to the name Tetris (*very* important). Names,source code listings and art are protected by several laws (trademarks and copyrights) but the concept (falling blocks, disapearing lines) isn't protected by any law. If that would be tha case then there would be 1 FPS, 1 platform game, 1 F1 race game, ...

If you plan on selling your game, talk to a lawyer before releasing anything as the laws differ between countries.

RedX

Posted by vladimir_l [send private reply] at July 21, 2002, 11:20:42 AM

Yes , laws do differ in countries. If you happen to live in Russia you have no worry about selling it ( due to there being to real implemented copyright laws ).

-Vlad "I like to waste space"

Posted by CodeRed [send private reply] at July 21, 2002, 01:40:19 PM

No wonder your economy is so fvcked

Posted by AnyoneEB [send private reply] at July 21, 2002, 06:44:15 PM

LOL

RedX: It sure looked to me like the concept was protected by a patent, do you that the patent doesn't matter or just doesn't apply?

Hmmm.... if I was going to contact a lawyer and make it all offical I guess I should think of a better name than "AnyoneEB Games" :).

Posted by RedX [send private reply] at July 21, 2002, 06:50:43 PM

I've read something about this some time ago, and in short it stated that a concept couldn't have a patent. A particular implementation is protected, but a concept not. Like a vacuum cleaner: Anyone can design and sell its own vacuum cleaner, but you can't take someone elses design and sell those.

Posted by AnyoneEB [send private reply] at July 21, 2002, 07:37:54 PM

Ok, then thanks everyone, it appears Psion was wrong. I just can't make the game 100% identical to another Tetris game, and I can't use the name.


Since I'd have this on download.com would having "Tetris-clone" in the description count as using the name?

Posted by Zandalf [send private reply] at July 21, 2002, 07:42:32 PM

I would say that in order to be safe, don't say "tetris-clone" because that implies that you reverse engineered tetris, which might get you in trouble. instead, just say something like "plays like tetris." Nobody can nail you on a simile (or metaphor), because all it is is a comparison.

Posted by AnyoneEB [send private reply] at July 21, 2002, 09:49:02 PM

Thanks for the suggestion Zandalf... now I have to actually write it... :)

Posted by AngelOD [send private reply] at July 21, 2002, 09:53:10 PM

I wrote a Tetris clone once, and got so annoyed with all the silly trademarks and sh*t like that, that I called it 'YACotGWFB' (Yet Another Clone of the Game With Falling Blocks).

Never had time to finish it, though.. Wrote the functional game, but never got around to implement levels and highscore, and of course, sounds.

Posted by AnyoneEB [send private reply] at July 21, 2002, 10:44:38 PM

"'YACotGWFB' (Yet Another Clone of the Game With Falling Blocks)"

ROFL, that's good.

I was thinking something simple like JBlocks or something would be fine (Blocks is already taken of course).

Posted by vladimir_l [send private reply] at July 22, 2002, 01:50:26 AM

So are you gonna write and sell the tetris and the codename shetris ? Its a good idea.

Posted by Zandalf [send private reply] at July 22, 2002, 03:10:58 PM

of you could call it sirtet and have the blocks rise to the ceiling instead of falling... that's be different

Posted by vladimir_l [send private reply] at July 22, 2002, 03:18:56 PM

Or instead of blocks its peoples heads , i propose the following 1) gian 2) unkown_lamer 3) sarahoney2

Posted by CodeRed [send private reply] at July 22, 2002, 03:20:34 PM

Oh my god I just got a great idea. A tetris like game where the gameboard randomely rotates 90 degrees either way, so sometimes the screen is like lying on its side, sometimes its upside down etc. but the blocks always fall from the top, and when the screen rotates the blocks fall down the the bottom realistically. PATENT PENDING

Posted by vladimir_l [send private reply] at July 22, 2002, 03:22:13 PM

Well , I like my GIAN AND UNKOWN_LAMER HEAD SQUEEZER get your anger out on gian or unkown_lamer. Also avalible in purple. PATENT PENDING

Posted by Zandalf [send private reply] at July 22, 2002, 03:22:22 PM

ermmm... does that mean the blocks slide around with the rotating screen?

Posted by CodeRed [send private reply] at July 22, 2002, 03:33:22 PM

yup, cool huh

Posted by vladimir_l [send private reply] at July 22, 2002, 03:59:54 PM

Well the game might be compilcated to play for those avid chubby game lovers. Its good idea , I must say , Codered.

Posted by Zandalf [send private reply] at July 25, 2002, 01:56:55 AM

hehe, I just thought of something else, use balls connected by cords and drop those from the top, while rotating... except balls don't stack quite as nicely... hrmmmm

Posted by CodeRed [send private reply] at July 25, 2002, 12:17:45 PM

How about human body parts? There could be a monster guy at the top hacking up corpses and as he cuts off each arm, leg, head, torso etc. it falls into the game screen as a block.

Posted by Zandalf [send private reply] at July 26, 2002, 06:06:27 PM

ROFL - but what would the animation for filling a row be?

Posted by CodeRed [send private reply] at July 27, 2002, 12:34:20 AM

The pieces are so old by that point that they rot away to dust

Posted by Zandalf [send private reply] at July 27, 2002, 01:40:23 AM

heh, sounds like fun

Posted by CodeRed [send private reply] at July 29, 2002, 03:26:55 AM

Check out this original take on tetris:

http://www.albinoblacksheep.com/flash/fuckit.html

Posted by Nyiah [send private reply] at July 31, 2002, 04:07:00 PM

hmm, it depends how much the game resembles Tetris for you to sell it... like, Tetrinet, it's a lot like Tetris, but there are other characteristics to the game that could allow the makers to sell their version

Posted by Nyiah [send private reply] at July 31, 2002, 04:08:28 PM

oh, and as for the uhm, human tetris... I'm not quite sure how appeling that would be to the public...

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