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Posted by sinple [send private reply] at March 20, 2003, 07:52:16 AM hi. just wondering if anybody knew what sort of software is used when making slick intro movies liek the Blizzard intro on DiabloII and starcraft, the Sierra logo on Half-Life, EA Games on C&C: Generals. I'm messing around with flash, but it looks like they have done it with a more pressional feel and with much greater ease :) thx in advance.
Posted by ItinitI [send private reply] at March 20, 2003, 09:09:48 AM Mmm, I'm not sure what is specifically used in those games, but Maya is used for _alot_ of CG in movies.
You can get a free learning edition. (^_^)
Also, if you read much, search Kazaa for books, ect on it. B/c I got the Maya, but it's rather odd to use without reading how to [ugh, i still haven't read how to use it (>_<)].
Posted by DragonWolf [send private reply] at March 21, 2003, 05:45:04 AM Majority of mainstream games use 3DS MAX or Maya for their cut-scene clips.
If you learn how to use Maya or 3ds max then I've heard you can quickly learn almost any of the 3d-development tools since they are all very similar.
Posted by gian [send private reply] at March 21, 2003, 04:33:26 PM 3ds max is great for that sort of stuff... it's quite intuitive.
Posted by Sonarman [send private reply] at March 22, 2003, 08:51:23 PM If you're looking for a free, powerful 3D modelling/animating/rendering program like Maya, check out Blender: http://www.blender3d.com/ It's open-source, and available for many platforms. Also, a good, intuitive modeller is Wings 3d, http://wings.sf.net/ , and there's a Renderman-compatible renderer called Aqsis at http://aqsis.sf.net . Also, you might want to check out POV-Ray, http://www.povray.org
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