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Programmers eeded for adventure game
Posted by James [send private reply] at November 06, 2001, 01:19:02 PM Hello all.
Myself and a few friends from around the globe are making an adventure game, based around the Illuminati and the Knights Templar. We hope to exit pre-production in January, but it appears the programming team, whom I barely knew, bailed on me. I am here to ask whether anyone would be interested in helping in this game. Design specifications are up to you, whatever language etc, to make a game engine that supports pre-rendered backrounds and polygonal characters.
I would like to have a sufficient enough to team to finish this game some time in 2002, or early 2003. Any interested parties can please reply or here or drop me a line at email@example.com
Note, seeing as we're all supposed to be teens here, I am indeed 16, and this is only my second project.
Thanks a lot.
Posted by Psion [send private reply] at November 06, 2001, 05:11:32 PM I dig the topic of the game, and I'd like to see it when I'm done. I might have joined when I was still a teen myself. :-) Hope you find interested people here.
Posted by have_dinner [send private reply] at November 06, 2001, 10:21:24 PM I would be interested, but I suck at programming a bit.. well, a lot... but don't stress... i'll be taking courses during the year(2002)... so i'll be a bit better soon enough... sorry i couldn't help... but in general i have decent project management skills... would these be of any assistance?
Posted by gian [send private reply] at November 06, 2001, 10:29:04 PM I over specialized in Web programming. Now my other stuff sucks (as can be given testamonial by Psion!).
Oh well, happy coding!
Posted by buzgub [send private reply] at November 06, 2001, 10:59:58 PM I'm interested in helping. I don't know all that much, but am a strong believer in thinking of something you want to do, then learning whatever's neccesary to do so. Are you looking at using any of the graphics APIs?
Posted by James [send private reply] at November 07, 2001, 12:21:49 PM Buzgub, I'd like to use Direct X, and stuff like anti-alaising. I've held off writing the design document until I have a programmer to fill in the technical areas.
Posted by sphinX [send private reply] at November 07, 2001, 07:35:39 PM gian over specialized, where as i did a bit of everything, so i excel at nothing.... i don't regret this though, as programming is only a small part of what i want to be doing (computer systems engineering).
i'd like to help, although you'd need to give me very specific bits of code to do. (obviously stuff which is within my reach)
Posted by gian [send private reply] at November 08, 2001, 12:17:00 AM Not to belittle my skills too much, I _can_ still program in C/C++ etc. Just not as well as I do PHP and Coldfusion.
Posted by buzgub [send private reply] at November 08, 2001, 12:20:22 AM James: Is there any reason for the choice of directx?
Posted by Psion [send private reply] at November 08, 2001, 05:42:48 AM gian thought that ^ in C did exponentiation, AND that longs could hold the result of an exponentiation that would require 300 bits or so. ;-P
Posted by gian [send private reply] at November 08, 2001, 09:17:42 PM Psion: Feck off..... I wasn't actually looking at the code that carefully, that had been very quickly adapted from Pseudo-code, that used the ^ convention.
Having come from a language where ^ was exponentiation, so I just ignored it, and didn't give it a second thought.
And dear Psion, whose thoughts on ODBC were wrong, and thought that D3D wasn't supported anymore, we all make mistakes.... don't milk it too long.
Posted by James [send private reply] at November 09, 2001, 11:56:08 AM Buzgub, it's mainly just for ease of use, some of the artists are used to exporting to it, and the music team as well. However I'm open to alternative suggestions.
Despite the bickering any one interested, I really need a team in time for January.
Posted by tripping_hitler [send private reply] at November 17, 2001, 06:49:06 AM james, i could help in a miniscule way in your project. if you needed any graphics (3d, 2d, etc.) i may be able to help. tell me if you are interested.
Posted by James [send private reply] at November 17, 2001, 03:14:24 PM Graphics are certainly not miniscule, and indeed artists are hard to track down. I'd certainly be interested to know what type of stuff you'd do, whether backrounds, characters, animation, cinmatics whatever.
Posted by tripping_hitler [send private reply] at November 17, 2001, 06:44:13 PM i do mostly work with backgrounds, title pages (?), some character art, and landscapes if that gives you an idea of if i can help. also, i work with programs such as bryce, poser, and photoshop, if that tells you anything...
Posted by James [send private reply] at November 18, 2001, 05:35:17 AM It does indeed. I'd certainly consider you, if you could send me a sample of your work, or a url. My email is firstname.lastname@example.org
Posted by tripping_hitler [send private reply] at November 18, 2001, 06:55:58 AM james, i emailed you about the graphics stuff...let me know what your thoughts are...see ya
Posted by James [send private reply] at November 21, 2001, 12:28:06 PM I'm afraid I havent gotten an email from you. Send it again please, to that addie or to email@example.com
Posted by Danny [send private reply] at November 30, 2001, 07:02:32 PM I am in the same boat, in some way. Both I and a group of close high school friends have put together a small development team, just trying to learn the basics together really. We have been working on the "written" part of a game which we plan to one day develop in the future. We have many ideas, and as gamers we think our insight on the games we play is better then most of those highly paid employees that just care about the weekly checks.
Learning to program is the priority at the moment, taking things slow is sometimes key. If I could help, I would, but right now I can't do much that would become helpful to anyone.
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