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DarkBASIC
Posted by simcity [send private reply] at December 29, 2001, 07:01:32 AM
Does any1 use DarkBASIC to programme their games?
Posted by JG16 [send private reply] at December 29, 2001, 09:39:47 AM
I have it but it's too limited to do anythink other than a nice terrain
Posted by max621 [send private reply] at December 29, 2001, 01:22:32 PM
My friend is bloating over the hype of the DarkBASIC Pro release and that he's gonna create a MMORPG with it in a few months...
you can talk to him on icq ICQ # == 51821302
Posted by gian [send private reply] at December 29, 2001, 03:43:00 PM
Darkbasic, although a kinda cool idea, is far too abstracted from the system to be any good to anyone with sense... if you could do inline C/C++, then that would be cool :-)
Posted by Johnny [send private reply] at December 31, 2001, 03:02:22 AM
I'm sure DarkBASIC is good for people wanting to develop freeware or shareware games with fairly current generation graphics, but I personally prefer to work on a lower level, because you get a chance to know your game from the inside out, plus you can optimize things better, and add a limitless amount of features to it.
Posted by lann [send private reply] at December 31, 2001, 11:48:28 AM
actually, the enhancement pack (read priced update), lets you use dlls
Posted by Johnny [send private reply] at December 31, 2001, 05:04:54 PM
Still, DarkBASIC is presents a pretty big overhead, and the bytecode system it uses for its EXE's isn't really optimal for game development. I mean, why have an application that links to Direct3D, DirectMusic, DirectPlay, and DirectInput if all you're using is DirectDraw? Also, its not portable at all. The only chance you'd have of porting a DB game over to another platform is A) rewriting everything from scratch or B) waiting for Lee Bamber to port it over to another platform (if he ever will, which I don't think is likley). I highly suggest you learn a more professional language. It's not really that hard, and it will get you further. If you're going to go for game creation kits, though, I really recommend you get Blitz3D. It's a whole lot more optimized, and gives you more features at a lower price than DBPro (with a better licensing scheme to boot). It compiles to pure machine code, and uses DirectX's functions dynamically, so your EXE's wont be cluttered with links to a bunch of libraries and functions you don't use.
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