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Anyone interested in a programming group?
Posted by D3lTaSpY [send private reply] at January 21, 2002, 09:32:35 AM
Anyone interested in creating a programming group (Visual Basic)
I am creating VB software and I want to create a group! Anyone interested? d3ltaspy@earthlink.net
Posted by vladimir_l [send private reply] at January 21, 2002, 09:56:50 AM
VB? , sorry only Fortran and Rapid-Q
Posted by Bond006 [send private reply] at January 26, 2002, 04:04:44 PM
I am intrested in joining up e-mail me if u want to discuss
LChris006@hotmail.com
Posted by CodeRed [send private reply] at January 28, 2002, 11:35:49 AM
Sorry, I only work with high level OO languages
Posted by buzgub [send private reply] at January 28, 2002, 04:07:11 PM
Visual Basic is a high-level OO language, actually. You can do all the OO things you can do in other languages, and I'd certainly say it was high-level.
Posted by vladimir_l [send private reply] at January 28, 2002, 04:39:50 PM
What are they ( I am not familiar with computer jargon ) I don't use it !
Posted by buzgub [send private reply] at January 28, 2002, 04:58:05 PM
http://www.tpu.org/tea/Thread2./cg-29/id-150 is a thread with a fairly good explanation of what "Object Oriented" means.
Posted by Psion [send private reply] at January 28, 2002, 09:15:36 PM
Basing your language choice on a gimmick like "OO" shows rather poor judgment, since only window dressing separates "OO" languages from languages of many other paradigms.
Posted by vladimir_l [send private reply] at January 29, 2002, 10:40:14 AM
?Oh I know what you mean , Object Orientated , I know what that means , so VB is really formed of spaerated subs , but the subs are OO.
Posted by CodeRed [send private reply] at January 30, 2002, 11:21:18 AM
VB is not object oriented.
"Basing your language choice on a gimmick like "OO" shows rather poor judgment, since only window dressing separates "OO" languages from languages of many other paradigms" Gimmik? OO languages are much more powerfull than procedural languages, I can't imagine trying to do something complex without classes, inheritance, polymorphism, etc.
Posted by vladimir_l [send private reply] at January 30, 2002, 11:46:55 AM
I agree they are the power languages , all of the first programming languages were object orientated , its a handy tradition that shouuld be kept to.
Posted by gian [send private reply] at January 30, 2002, 09:13:05 PM
"I can't imagine trying to do something complex without classes, inheritance, polymorphism, etc."
Then you lack imagination. The underlying technique should be the same... if you choose to implement it using an OO language (mostly so you can throw around words like "classes, inheritance, polymorphism") then woo for you, but the technical advantages are barely noticable unless you have some skill, in which case it doesn't matter if you decide to use OO or not.
Posted by CodeRed [send private reply] at January 31, 2002, 09:21:33 AM
Alright gian, OO isn't that much of an advantage in a single project, but the real idea of OO is reusability, THATS why I use it, I make one 3D object loader and use it in all of my 3D OGL apps
Posted by vladimir_l [send private reply] at February 01, 2002, 11:15:33 AM
OO lanugges are better for non GUi projects , for GUI noon OO is btter , but I don't see why you cant ue DLL's . Thats how I tried to link VB6 and Fortran PS 4 and i ended up with a load of rubbish , never mic languages like that crapp occurs.
Vlad
Posted by CodeRed [send private reply] at February 01, 2002, 11:37:18 AM
...because I don't know how to make DLL's
Posted by vladimir_l [send private reply] at February 02, 2002, 04:42:01 AM
How do you make DLL's that actually work , Visual Basic has a lot of problems , with FPS 4.0 compiled DLL's , pehaps its because of the version , does anyone know how this problem might occur ?
Posted by gian [send private reply] at February 03, 2002, 10:46:39 PM
CodeRed, I fail to see why (failing DLLs or DSOs) you couldn't just have a header/unit you include... that seems more conveniant than cutting and pasting...
Posted by CodeRed [send private reply] at February 04, 2002, 09:59:03 AM
I don't cut and paste, I use a header that has my 3DObject class: CJHOGL.h
Posted by CodeRed [send private reply] at February 04, 2002, 11:38:20 AM
Creating and using a DLL:
http://www.gametutorials.com/Tutorials/C++/Cpp_Pg7.htm
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